Nisza Zine 08 featuring Mitch Posada aka @mp5pm from Oregon. Check out the interview below! 🚫
What was your connection to graphic design and visual culture?
Mitch Posada: Growing up in the 90's with video games, specifically Sega Genesis, set me up to explore experimental computer graphics. When I owned a digital camera as a teenager, I found I was spending more time in photoshop than actually taking pictures. In my high school photography film class I was able to share the excitement of the post-production digital process with a small group of student since there was only one computer in the class.
Once I started uploading my works to myspace, deviant art and artwanted, I began to see other programs digital artists were using like daz studio, bryce and fractal programs. Before I went to art school in the city I was somewhat isolated in the mountains tinkering away with computer graphics. College wasn't much help to my specific interests because it was a fine art school but I did meet students who introduced me to programs like c4d and zbrush. I felt more of a connection with the visual culture going on with tumblr and facebook at the time than the artist filled city of Portland where I went to school. I transferred to a cheaper school that had less of a digital art focus. I quickly lost interest and dropped out. I've had plenty of time since to focus on continuing my own visual culture language without as many distracting external forces.
How would you define your aesthetic?
MP: sub-conscious, strange, experimental, collage, eros, other-worldly, hyper-real, dis-associative, juicy, glitch, trans-humanism.
Whats your process of work and where do you look for inspiration?
MP: I have these random inspirations that get me working on something but I quickly let the work become something else completly because I couldn't trust myself to know what is good. In 50 actions or less I could make a 'powerful' artwork because it already exists in probability and I have to meet it halfway but my consciouss mind will try to inject culturally acceptable aestehtics which are also the reason it would be 'powerful'. So nothing is ever finsished just maybe a tinge or nudge to something greater. Sometimes insipration is as simple as being a caffienated sucker for routine.
What are you working on at the moment?
MP: Latley, I've been making short music video on instagram as a way to share my intrest in acoustic guitar and add motion to some of the effects I've been exploring with glsl or opengl with the fragmentarium interface. Even though videos take a bit more work than static images, I find that the momentum of creating them reguraly and casually (not perfect by any means) makes them easier to expand and develop later on.
Do you create any other forms of art?
MP: I enjoy getting lost in my acoustic guitar and eventhough it's not a 'high art' I most certainly get high from it. I almost spend more time playing music than making digital art so it's worth mentioning.
Who are your favorite artists at the moment?
MP: @sedahy, @keresztesiBotond, @in_the_blueberry_mint, @neumann_id, @hyomyoungkim, @naganeo, @slubicz, @saraludy, @glennyoung. There are too many to mention of course. So much talent out there it hurts so good. But I'm also a selfish artist so I don't idolize or directly emulate other artists.
MP: It may not make cents to be a non-commercial artist but I dont regret the sacrifices and by that I mean I completly regret it.